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Volturnus Campaign

Chronicles

Here's where you find out what's happened in previous adventures and what's still to come (in some cases).


A Good Beginning
The party is given a chance to win thier freedom. All they have to do is recover a lost book from the wastelands. A place where a powerful mage is afraid to set foot. (Updated: Monday, 02/13/2006 21:41:00)

The Road to Riches
Adventure has a new name and it ain't Vance (Updated: Monday, 02/13/2006 21:45:00)

Unfit for man or beast
The Party stays in the wasteland its deserted but is it safe? (Updated: Monday, 02/13/2006 21:56:00)

Something Wicked This Way Comes
The party returns to Volturnus for training and re-equipping. Just in time for the Harvest Festival and trouble. (Updated: Monday, 02/13/2006 21:54:00)

Into the Wastes
The Party readies for an extended trip into the wastelands in search of... (Updated: Monday, 02/13/2006 21:48:00)

The Roads of Rosteau
The Party heads into the fabled roads to see what was left behind (Updated: Wednesday, 02/08/2006 15:35:00)

I can see Clearly Now..
The Party continues its Northward trek into a stranger place than they have been before, when the roads take a turn deeper to cross under the river. (Updated: Wednesday, 02/08/2006 15:25:00)

Are you the heroes we need?
The party helps out the farmers in Norguard before heading into the kingdom of Mutara to recover a stolen artifact. (Updated: Tuesday, 04/18/2006 01:49:00)

Guests for Dinner
The party regroups and goes to check the mountainside to see what caused the death of the wood cutters and other adventurer's. (Updated: Tuesday, 04/18/2006 15:39:00)

The Creation of Falling Water
With a tip from Vance the party heads for the border of Yondar to seek out a tapestry of legendary beauty. (Updated: Monday, 05/08/2006 16:56:00)

Falling Waters
The party escorts the gnome Grond to his village not far from Falling Waters (Updated: Tuesday, 05/16/2006 12:03:00)

Barbarian Born
The party teleports into the Barbarian Kings throne room. They are there as a bodyguard to Astarte so why does the King look so unhappy about it? (Updated: Tuesday, 05/23/2006 11:38:00)

Lord Braack?!
Returning from their last "adventure" the group finds themselves helping a noble in the north. (Updated: Wednesday, 06/07/2006 20:12:00)

Dawn of a New Era
The party goes back in to Brightstone Keep to defeat the evil priest. (Updated: Sunday, 08/06/2006 00:14:00)

Darkness Falling
The party returns to Volturnus after an extended absence to find things considerably more bleak than before. Can they stop the coming evil? (Updated: Saturday, 10/14/2006 14:36:00)

The Path of the Fox
Forced to flee the city for thier own safety and the safety of thier followers the party has taken to hiding to avoid capture, death or worse. (Updated: Saturday, 10/14/2006 14:42:00)

The Next Step
Abraxsis the Gold dragon needs time to recuperate, but what is the next step for the party of intrepid adventurers that rescued him. (Updated: Saturday, 10/14/2006 14:44:00)

Softly? Falls the light of day.
The Party has retrieved the short sword called HeartFire. Now Abraxis would have them travel back towards the great and evil dragon Dumnorix...but why? (Updated: Wednesday, 09/27/2006 22:36:00)

To Boldly Go Where No Man Has Gone Before.
The party prepares to traverse one of the gates in the hopes that it leads them back to Dumnorix's lair. If they survive that, then they shall head deep into the Unknown Lands (Updated: Saturday, 10/14/2006 22:46:00)

Against the Master
The team has found the Dragon Master, but can they stop him before it's too late? (Updated: Friday, 10/20/2006 09:40:00)

From here to ?
The party has defeated the Dragonmaster and returned Hod from stone. Now they must decide where they go from here. (Updated: Wednesday, 11/01/2006 14:43:00)

Into the Valley of Death
The party heads for the sheltered valley that holds the village of Cleft. From the village they plan to gead underground to the roads, if they live long enough. (Updated: Tuesday, 11/28/2006 17:40:00)

Everything is so green!
The party feeling a need to follow the roads may just discover a way to restore the wastelands.

(Updated: Monday, 01/29/2007 13:44:00)

A Mighty Blow
the Party stands in the town square outgunned, out maneuvered and apparently outclassed. Can they strike a mighty blow for freedom before the sun sets forever? (Updated: Monday, 02/05/2007 18:30:00)

Evil Below
The Party finds the stone imbued with evil and set out to find its source (Updated: Wednesday, 04/11/2007 23:22:00)

Rebirth
Just over a year has passed and the city is once again growing. But is it growing with the help of the Adventurers or inspite of them. (Updated: Monday, 04/23/2007 18:37:00)

Hey! This is an active volcano?
The party returns to the volcano on the Prelates island to chekc for signs of Vances father. (Updated: Wednesday, 05/09/2007 22:39:00)

Hey, a little help!
The party returns to Volturnus and drops off Cedrics bride only to find that Hod has recieved an urgent summons from the Gnomes of Mishraks playground. It seems they are having giant trouble again. (Updated: Sunday, 05/13/2007 22:10:00)

Hey, a little help! part 2
The party having destroyed the outer defenses of the keep have been forced to flee and seek reinforcements under the giants onslaught. (Updated: Tuesday, 05/15/2007 22:11:00)

The Dwarven Throne
The group returns to the giant's lair to search for the Dwarven Throne. (Updated: Tuesday, 06/05/2007 02:06:00)

The Beastlands!
With rumours of strange creatures coming out of the Beastlands including a giant fish caught as far west as BrightStone keep, the party heads to investigate. (Updated: Wednesday, 06/20/2007 09:04:00)

The Beastlands part 2
The party defeated the green dragon, but now deep in the beastlands with strange wild growth all about them..can they defeat the green? (Updated: Friday, 07/20/2007 19:13:00)

A night in the life of....
The party is spending some time in Volturnus for some needed R&R and planning thier next move. (Updated: Wednesday, 08/29/2007 17:29:00)

A life in the night
During the festivities, there is a sudden hue and cry and two town guards begin attacking revelers until they are subdued. A quick search also shows Balent seemingly mad with bloodlust and nearly comatose from restraining himself huddled in the shadows. (Updated: Wednesday, 08/29/2007 21:03:00)

Almost paradise
The party has a chance to relax it seems, Braack returns to Brightstone only to find he needs his friends there more now than ever. (Updated: Monday, 09/17/2007 15:12:00)

Born to be Wild
The party heads east once again to work on stopping the great growth of greenery. (Updated: Tuesday, 09/18/2007 16:10:00)

Malicious Menace of Mysterious Maloth
The players journey into the lair of the evil beast only to find the ruins of a lost city. (Updated: Tuesday, 10/09/2007 22:00:00)

Trial by Fire
After some time in Volturnus recovering from the lingering feelings of evil and dread that overcame them in the city of Milosch the pasrty has determined there are 2 courses of action open to them. They can return to Milosch and see if they can find the lost spells that caused the Waste and see if they can be reversed or they can go into the waste and see what can be done there. (Updated: Thursday, 10/18/2007 10:51:00)

Into the Fiery Pits
The party has stopped the wild growth from spreading and though reduced in numbers due to Vance and Jaigger going missing they must still find a way to save a town from fiery destruction.

(Updated: Wednesday, 11/28/2007 17:03:00)

Is this the smart ting to do?
The party heads into what they suspect is a trap laid by an insane wizard. Is this the smart thing to do or just the only choice. (Updated: Saturday, 12/15/2007 16:47:00)

The North
The "Knights of Volturnus" head into the far north mountains of ice and snow to finish the melted god and his minions, does Jaigger dwell among them? (Updated: Wednesday, 12/19/2007 19:13:00)

The Lost (last)Temple of the Melted god
The party finally faces the final challenge of the Melted gods Temple, the lich Margrath and his minions. (Updated: Sunday, 02/17/2008 23:42:00)

Lost Temple part 2
the party finds an obsidian chamber and its guardians (Updated: Monday, 02/18/2008 20:30:00)

Lost Temple part 3
Trapped in a pocket dimension and having angered the melted god, what will be the parties next move. And where is Hod? (Updated: Sunday, 02/24/2008 18:07:00)

Aftermath
The party watches the expanding wave front reaching outwards from the mighty spell they unleashed, still visible after the Melted god and the destroyer are defeated. A strangefeeling sweeps over the party and they find teleport no longer works in the wastland, but some of the other effects such as headaches and disabilites for wizards seem to disipate. (Updated: Wednesday, 04/02/2008 23:04:00)

A Time Apart (aftermath part 2)
The Party is still seperated by thousands of miles, what happens now? (Updated: Saturday, 09/13/2008 10:03:00)

The Return
First Gorm returns and he bears all the marks of an outcast priest of Kord, now Balent returns to the city looking haggard and worn and bearing wild tales of Braacks enslavementand a new set of Elven Chainmail. Most of the party is scattered to the winds. Who will save Braack! (Updated: Saturday, 09/13/2008 10:20:00)
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