Here's the short version of every session so far:
A Good Beginning
- Setup: The party is given a chance to win thier freedom. All they have to do is recover a lost book from the wastelands. A place where a powerful mage is afraid to set foot.
Booty: Potion of Healing - Hod
Plain Ol' Breastplate - Braack
Masterwork Scimitar - Jaigger
The Road to Riches
- Setup: Adventure has a new name and it ain't Vance
Booty: 500 gold split already
some Misc adventuring gear of little value.
A locked book
3 gems value 10 gold each.
Unfit for man or beast
- Setup: The Party stays in the wasteland its deserted but is it safe?
Booty: 460 Gold each
Necklace of 2 small, 2 medium, 1 large Missiles.
Into the Wastes
- Setup: The Party readies for an extended trip into the wastelands in search of...
Booty: tapestry
candle that produces a ghost lover
1000 copper
scroll of protection from good
The Roads of Rosteau
- Setup: The Party heads into the fabled roads to see what was left behind
Booty: 900 gold
170 copper
potion of Delay poison
scroll: alarm, web, hold person
I can see Clearly Now..
- Setup: The Party continues its Northward trek into a stranger place than they have been before, when the roads take a turn deeper to cross under the river.
Booty: Belt of warmth made from some unknown metal.
+1 spear
+1 shield from the centipede pit
scroll with sleep on it.
100 platinum
2700 copper
1800 silver
4 gems
12 urns with some sort of seed in them..the urns appear ancient and valuable
Are you the heroes we need?
- Setup: The party helps out the farmers in Norguard before heading into the kingdom of Mutara to recover a stolen artifact.
Booty: half a cow...consumed on journey
2 50 pound wheels of cheese
30 days worth of iron rations
a small cart
70 platinum
Braack: potion of barkskin
Jaigger: potion of magic fang
Jaigger: slippers of spider climbing
Staff for temple of Volturnus
Guests for Dinner
- Setup: The party regroups and goes to check the mountainside to see what caused the death of the wood cutters and other adventurer's.
Booty: Hod: Masterwork Longsword, Elixir of Swimming
Kallid: Ring of Counterspell (Magic Missile), +2 Sword
Vance: Robe of Useful Items
Braack: +1 Axe
The Creation of Falling Water
- Setup: With a tip from Vance the party heads for the border of Yondar to seek out a tapestry of legendary beauty.
Booty: Jaigger: +1 Longsword, Ghost Touch
Braack: +1 Chain with Fire Resistance 5
Hod: +1 War Hammer (gnome make)
Vance: Helm of Feather Falling
1,375 gold each
Falling Waters
- Setup: The party escorts the gnome Grond to his village not far from Falling Waters
Booty: Vance: Bracers of Armor +4
Braack: Ring of +1 Resistance, Potion of Cure Light Wounds
Jaigger: Potion of Cure Light Wounds
Khallid: +1 Long Sword, +1 Chain Mail, +1 Shield
1246 gold each.
Barbarian Born
- Setup: The party teleports into the Barbarian Kings throne room. They are there as a bodyguard to Astarte so why does the King look so unhappy about it?
Booty: Nothing, and we lost the legendary sword of the Iron Kingdom.
Lord Braack?!
- Setup: Returning from their last "adventure" the group finds themselves helping a noble in the north.
Booty: Wand of Lightning Bolts
Lute
Assorted Gems
Vial of Poison Gas
Dawn of a New Era
- Setup: The party goes back in to Brightstone Keep to defeat the evil priest.
Booty: Jaigger: Wand of Polymorphing (16 chgs), Gem of Know Alignment
Vance: Belt of Thievery, Eyes of the Eagle, Lute of Charming
Kallid: Ring of Regeneration
Braack: Boots of Expeditious Retreat, Potion of Cure Serious Wounds, Gem of Know Alignment
Hod: Scroll of Resurrection, Want of Lightning Bolts (40 chgs)
Darkness Falling
- Setup: The party returns to Volturnus after an extended absence to find things considerably more bleak than before. Can they stop the coming evil?
Booty: Kallid: Pants of Planar Parachuting
Jaigger: Circlet of Evil Stuff
The Path of the Fox
- Setup: Forced to flee the city for thier own safety and the safety of thier followers the party has taken to hiding to avoid capture, death or worse.
Booty: Greater Strand of Prayer beads- Hod
Gauntlets of ogre power- Braack
6 gems worth a total of 3643 gold
3000 gold coins
Daern's instant Prison
The Next Step
- Setup: Abraxsis the Gold dragon needs time to recuperate, but what is the next step for the party of intrepid adventurers that rescued him.
Booty: Braack: Animated Shield +1, Potion of Aid, Potion of Enlarge Person, Wand of Bull's Strength
Vance: Scroll of True Strike, Magic Weapon
Jaigger: Ring of Water Walking
Kalid: Heartfire
Hod: +1 Light Mace
Softly? Falls the light of day.
- Setup: The Party has retrieved the short sword called HeartFire. Now Abraxis would have them travel back towards the great and evil dragon Dumnorix...but why?
Booty: Vance: L. Sword - Feather Falling, No bonuses
Hod: Masterwork Cold Iron Hammer, Masterwork Cold Iron Med. Shield
1,000 GP in assorted game and betting winnings
From here to ?
- Setup: The party has defeated the Dragonmaster and returned Hod from stone. Now they must decide where they go from here.
Booty: Hod: Scroll of Enervation, Leomund's Secure Shelter, Evard's Tentacles and Arcane Eye; Bracers of Armor +6; Staff of Enchantment
Kallid: Full Plate +1
Jaigger: Wand of Monster Summoning I; Ring of Armor +1
Vance: Potion +2 Shield of Faith;Scroll of Magic Missile and Shocking Grasp
Gorm: Wand of Magic Missiles (1st Level)
Balent: Ring of Sustenance
Astarte: Dagger +2
Braack: Orb of Dragonkind
Other Items
190 platinum
3600 gold
17000 silver
6 gems worth 280gold total
1 gem worth 5000 gold
Cloak with Moonstones 1500 gold
Silver Dagger with ruby 1000 gold
Silver Chalice 350 gold
Gold Armband 100 gold
Ivory Horse statuette 75 gold
Masterwork painting of some girl Vance knows 1500 gold
Gold circlet with emeralds 5000 gold
Everything is so green!
- Setup: The party feeling a need to follow the roads may just discover a way to restore the wastelands.
Booty: 2 keen obsidian long swords
a waterproof pouch with a hidden compartment
assorted treasure worth 3800 gold
+2 obsidian mace
A Mighty Blow
- Setup: the Party stands in the town square outgunned, out maneuvered and apparently outclassed. Can they strike a mighty blow for freedom before the sun sets forever?
Booty: 34,000 gold
3700 platinum
126,000 copper
52,120 silver
40 assorted gems worth a total of 23,155 gold
12 assorted peices of wiht a value of 61,000 gold
a set of mithral full plate of speed
a set of plate armor of the deep
freedom of movement ring
ring of sustenance
potions of - eagles splendor, delay poison, foxes cunning, levitate
a hewards handy haversack
silver raven figurine of wonderous power
Rebirth
- Setup: Just over a year has passed and the city is once again growing. But is it growing with the help of the Adventurers or inspite of them.
Booty: +1 shield from the belly of the beast
some assorted minor treasure and the Princesses dowry worth 50,000 gold that belongs to Cedric
Hey! This is an active volcano?
- Setup: The party returns to the volcano on the Prelates island to chekc for signs of Vances father.
Booty: Vance: +1 dagger with a hollow handle (has other powers undiscovered yet), book +3 dex
Jaigger: ring teleportation
Kallid: ring sustenance
Cedric: oil of sharpness, hand to be warn next to skin that allows holder to use extra rings
about 3000 gold in assorted jewelry and coins
The Dwarven Throne
- Setup: The group returns to the giant's lair to search for the Dwarven Throne.
Booty: Kallid: Ring of X-Ray Vision
Hod: Stone of Controlling Earth Elementals
Jaigger: Rind of Mind Shielding
Vance: Gem of Seeing
Braack: Gem of Seeing
Unclaimed: +1 Shield, Adamantium Great Sword, Potion of Cure Light, Scroll w/Ray of Enfeeblement and Burning Hands, Scroll with Endure Elements, Melf's Acid Arrow, and Arcane Lock
The Beastlands!
- Setup: With rumours of strange creatures coming out of the Beastlands including a giant fish caught as far west as BrightStone keep, the party heads to investigate.
Booty: 26,000 gold
about 8700 gold in the form of 22 gems
potion of invisibility
potion of growth
potion of cure light wounds
potion of cure light wounds
+1 full plate armor
+3 full plate armor
+1 shortbow
+1 staff
wand of ghoul touch 35 charges
rod of metamagic maximize lesser 18 charges
arcane scroll with burning hands, dancing lights, shocking grasp
scroll with reincarnation
The Beastlands part 2
- Setup: The party defeated the green dragon, but now deep in the beastlands with strange wild growth all about them..can they defeat the green?
Booty: crystal shard
A life in the night
- Setup: During the festivities, there is a sudden hue and cry and two town guards begin attacking revelers until they are subdued. A quick search also shows Balent seemingly mad with bloodlust and nearly comatose from restraining himself huddled in the shadows.
Booty: Vance "I'm an arcane caster" Vandil: Staff of Power
Lord "It makes beer!" Braack: Alchemy Jug
Kallid: 5 uses Keoghtom's Ointment
Almost paradise
- Setup: The party has a chance to relax it seems, Braack returns to Brightstone only to find he needs his friends there more now than ever.
Booty: +2 long sword
+3 short sword
staff of withering
scroll: divine: invisibility, confusion, mislead
Malicious Menace of Mysterious Maloth
- Setup: The players journey into the lair of the evil beast only to find the ruins of a lost city.
Booty: 43700 gold in coins, gems, and objet d'art.
Magic stuff that I didn't write down.
Trial by Fire
- Setup: After some time in Volturnus recovering from the lingering feelings of evil and dread that overcame them in the city of Milosch the pasrty has determined there are 2 courses of action open to them. They can return to Milosch and see if they can find the lost spells that caused the Waste and see if they can be reversed or they can go into the waste and see what can be done there.
Booty: evil candle of invocation
2 sets of black +2 platemail
+2 battle axe of woounding
+2 long sword of life stealing
2 gems of true seeing
unholy admantine greatsword
3000 gold
bracers +6
scarab of protection
rope of climbing
Libram of Loris the dark(spell book of long dead evil elven mage. contains such spells as destroy water, disintegrate, enervate, death by thorns, acid storm}
Is this the smart ting to do?
- Setup: The party heads into what they suspect is a trap laid by an insane wizard. Is this the smart thing to do or just the only choice.
Booty: Kumatei: Boots of Elvenkind, Heward's Handy Haversack.
Kira (Vance): +2 Short Sword
Cedric: Rod of Splendor, +3 Cloak of Resistance, Gauntlets of Ogre Power +2
Braack: Crystal Ball, +2 Cloak of Deflection (AC Bonus)
Kallid: Bracers of AC +8
Vance: Nolzur's Pigments
About 1750 gold each.
The North
- Setup: The "Knights of Volturnus" head into the far north mountains of ice and snow to finish the melted god and his minions, does Jaigger dwell among them?
Booty: Cedric: Hammer of Smiting
Braack: Mithril Full Plate of Speed +1
Cedric: Tome of Leadership +2
Vance: Mask of the Skull, Cube of Frost Rsistance
Kallid: Belt of Dwarvenkind
Hod: Runestones functiong as greater strand of prayer beads.
Vance: Pipes of Pain, 8 objets d'art
The Lost (last)Temple of the Melted god
- Setup: The party finally faces the final challenge of the Melted gods Temple, the lich Margrath and his minions.
Booty: Kallid: Helm of Tactics, Shield of Shield Wall
Cedric: Greater Fire Resistance Ring (20 points), +2 Arrows x6
Vance: Universal Energy Resistance (10 points)
Kumatei: Staff of Striking
Unassigned: Great Axe +2, Frost (Giant Size), Great Sword +1 (Giant Size), Full Plate +2 (Giant Size), Plate +1, Hide Armor +1
Lost Temple part 2
- Setup: the party finds an obsidian chamber and its guardians
Booty: Boots of Elvenkind - Lou
Boots of Springing & Striding - Joe
Ring of Shocking Grasp (d8+12) 2/day - Tom
Ring of Universal Energy Protection (20) - Tim
Gauntlets of Dex +2 - John
Full Plate +4 - Orin (The guy that raises giant lunch)
Chainmail +1
Boots of Armor +5 - Tim
Potions of Cure Mod - Lou
Dagger +2 - Randell
Lost Temple part 3
- Setup: Trapped in a pocket dimension and having angered the melted god, what will be the parties next move. And where is Hod?
Booty: Hod: Ioun Stone +1 Caster Level, Periapt of Wisdom +6
Balent: +5 Holy Mace
Kallid: +6 full Plate with SR17 and Undead Control
Cedric: +5 Shield, Ioun Stone +2 Charisma, +5 Holy Longsword, +5 Holy Plate
Vance: +5 Ring of Protection, Wand of Inflict Critical (42 charges), Ioun Stone +2 Intelligence
Braack: Cloak of Displacement (Major), Helm of Teleportation
Kumatei: Ioun Stone +1 insight bonus to AC
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