Here's where you find out what's happened in previous adventures and what's still to come (in some cases).
Fish out of Water
- The Nobles, captured through the ineptitude of the Imperial army, are dumped unceremoniously in the woods and left to die.
Out of the Frying Pan
- The Nobles, with the aid of their primitive allies, have overcome their first battle and survived their first night in the woods. Now things get more interesting as they try to reclaim their birthright from a tyranical despot.
The Broken Crown
- The group finds their way out of the underground temple with gold and the threat of a God.
Travelling Men
- The group, having recovered the crown, must now travel back to the tomb and restore it to the ancient king to have the curse lifted.
Forest of Weyr
- The players travel northnortheast from the tomb hoping to find items they've been told might help them in their quest.
A Piece of Night.
- The Nobles and their savage companions have uncovered a dark plot and a darker poison. Now they have to stay alive long enough to foil the scheme and attack the darkness.
Games
- The group heads out to attack the remaining rogues at their camp.
Stuck in the Middle
- The group heads north to talk with the Three Sisters.
The Sisters Three
- After travelling through the MiddleMarches, the group makes it to the cave of the Three Sisters
Tears of the Dragon Queen
- The group heads north to collect the tears of the Dragon Queen.
Dinner with Evil
- The group heads further north to find the Heart of the Dragon
The Palace of Apep
- The group has made it to Apep's Palace to begin the hard task of retrieving the Heart.
Aftermath
- The group chases the remaining ingredients and uncovers a horrible truth!
The Castle of Shadows
- The party heads north to get the final ingredient for the potion.
Long Way Home
- The nobles at last return to Philidan.
Return to The Castle of Shadows
- The group returns to the Castle of Shadows to vanquish a deeper evil and restore their king.
Revolution 9
- The group returns to Filidan to free their friend, a false prince.
Uprising!
- The group rallies their people and a revolution is started!!
From the Ashes
- Filidan is free and the party prepares to return to the ruins of Valarya
Caesura
- The former exiles meet with the king of Angrith to see what more aid they can bring to his kingdom.
Return to the Old Ways
- After fighting the undead the group learns more from King Joffery
The Great Wall
- The group travelled north and found a once great wall. How will they rebuild it?
A War of Kings
- With the group in the north, the new King is found with a new problem.
Into the Mine
- The Exiles enter the mine looking for Obsidian weapons.
Last of the Independents
- The Exiles exit the mine only to find that home is less homey than they hoped.
Desperate Alliance
- The Exiles try to forge an army from their savage refugees and alleged allies.
Seeing Double
- The Exiles found a strange women in the King's room, what to do?
Discerning Lies
- With their dopplegangers dead, the Exiles try to find the one who sent them.
The Tower of Thaden
- The Exiles head west to meet with Thaden
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