Check out what everyone else is saying:
- On Aug 20, 2008 at 11:18 am Steve said :
- No typos.
Mike had to make a character so I didn't get much chance to try to integrate him into the action. Once he started I thought he had some good suggestions. You had to be more or less drug into the game despite hints in both the prelude and during the game.
The one downside is that the table only supports integers. I need to fix that, but I want to make sure it won't break anything when I do it.
On Aug 20, 2008 at 09:19 am Tom said :
- Wow, Mike got +2 roleplaying bonus and I got +.5 is that right? There wasn't a typo?
On Jun 16, 2008 at 01:55 pm Tom said :
- Oh no, I wasn't whining at all. It was a joke that didn't translate well.
On Jun 15, 2008 at 09:54 pm keith said :
- Sounds like whining to me.
On Jun 15, 2008 at 04:26 pm Steve said :
- I'm confused. Are you whining about xps or aren't you?
On Jun 15, 2008 at 12:02 pm Tom said :
- I guess that would depend on the villains. Going after a pair of Joker's or Venom's would certainly be more than going after a squad of A.I.M. or an average Viper unit. The session itself was worth 1 anything on top of that would be gravy from the GM.
On Jun 15, 2008 at 10:13 am Steve said :
- If catching a pair of thugs is worth 1, what would it be worth if it was a pair of villains?
On Jun 13, 2008 at 09:12 am Tom said :
- And that was posted before I looked to see what the actual bonus where for..hah.
On Jun 13, 2008 at 09:09 am Tom said :
- 0 base? Aren't we supposed to get 1 just for being there? I can see the 1 bonus because we all role-played so well that first game. :)
Yeah, I didn't think last game was going to net more than 2 if that anyways.
On Jun 11, 2008 at 11:15 pm Steve said :
- XPs are in and not wrong. 1 point each. Capturing a pair of thugs isn't worth much. Champions is designed to award 1-2 xps per session.
On Jun 1, 2008 at 10:49 pm Tom said :
- I'll be submitting mine here shortly. I'm working on the background right now.
On Jun 1, 2008 at 10:18 pm Steve said :
- Okay, so I have character concepts from Tim, Joe, Keith, and Tom. From Joe and Keith I have a decent idea of powers. I'm hoping we can start playing by 9:00 tomorrow after giving everyone's character at least enough of a once-over to decide if they are on track.
Joe, you can add your 10 points.
On Jun 1, 2008 at 02:31 pm Steve said :
- Hey Mick, I think you're the only one I haven't heard from.
On May 31, 2008 at 01:44 am keith said :
- I was able to trade so I'll be there.
On May 30, 2008 at 03:37 pm Keith said :
- A guardian spirit summoned from the past. I'm not sure what "type" he would be. And I might have to work Monday, I'm going to try to trade with someone but you never know if they'll bite.
On May 29, 2008 at 08:20 pm Joe said :
- Got the background sent to the comcast address, then the tom mail crashed before I could send stats.
flying brick detective
On May 29, 2008 at 01:21 am Tom said :
- Occultist/Mentalist/Mystic Arts. Rely heavily on spells and fighting from a distance.
On May 28, 2008 at 06:44 pm Steve said :
- I added a few updates to the getting started section. If it's possible, I'd love to see characters or at least the sort of guesstimate of your powers or archetype in advance so we can hit the ground running as much as possible on Monday.
On May 28, 2008 at 03:25 am Joe said :
- Duh duh dunnn
Soaring above them,
unseen in the night.
Criminal walk in fear
of the Owl's might!
On May 28, 2008 at 02:37 am Keith said :
- So, any character ideas?
On May 28, 2008 at 12:58 am Steve said :
- test
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