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Shattered Vale

Chronicles

Here's where you find out what's happened in previous adventures and what's still to come (in some cases).


Scavenger Hunt
Herod the Alchemist needs something from one of the previously cleared tombs and would like the party to retrieve it for him.

The Cattle Mutilators.
A local farmer finds his fields and crops under attack by blood-sucking fiends and he'd like some adventurers to help him overcome his enemies.

The Race
Can the party retrieve the treasure first?

You're my only hope!
Herod the alchemist would like the party to rescue his granddaughter but he's curiously silent about her kidnappers.

Beyond the Mountain
The players decide to join Draylus and his friends in their fight against the great evil which lives beyond the mountain.

What Goes Up
The company, now including Draylus and his friends, make their way down the mountain to the town of Irskone, which is at the foot of the pass.

Wither now?
The party has defeated the guardian beneath Fortress Trasks revealing only more riddles.

Stranger Than News from Iskone
After several adventures the group at last gets the Arcadians as far as Irskone.

Let's Make a Deal
The group returns to Iskone with Amara and prepares to head North to the sage.

A Single Step
The group heads north to meet with the sages of the Arcadian temple.

Killing Time
Nope, not really just not ready for the real adventure yet.

Untitled
The group must decide what to do next: pursue the witch, return home, pursue the symbols or do something completely different.

With Great Power
The Overlord and his forces are, for the moment shattered. The group has some time to think, plan, and prepare for what is next.

Adjustment
Adjusting for reading the book.

Dismal Swamp
The Brethren begin their journey.

The Debt
Paybacks can be a bitch.

Homecoming
After being a way for quite a while the group returns to Gaylesboro.

Claim Jumpers
The party returns to Blue Fall with a force of dwarves in tow.

The Western Marshes
The group, seeking to help their new friend Salash to fee his people, head to the Western Marshes.

End of an Era
The players may at last have found the true overlord. Will they emerge victorious or will they die in the swamps like vermin?

Changing of the Guard
The companions return to Gaylesboro and find a few surprises await them.

Shoot the Darkness
The adventurers head west to investigate an abandoned village.

Dark Secrets
The group tries to figure out where the dark forces came from and, more importantly, where they've gone.

Hope of Shadow
The Dark Gathers and shadows walk the land. Are the heroes of Gaylesboro worthy of the task?

Just Desserts
Having defeated the Gathering Dark, the Heroes of the North are summoned to meet with the king at a weeklong festival in their honor.

The Plot Thickens
The players have uncovered a plot to force a war with the ogres, but have they found it in time?

Interlude
A bit of furious activity, then some downtime.

Outward Bound
Gaylesboro needs heroes but doesn't have much room for them.

I LIVE!
The party has entered a recently discovered tomb and killed the first major guardian. What lies beneath?

An Old Friend
The players aren't the only ones who've been away from Gaylesboro for awhile.
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