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Equipment
Atlantian Republic arms locker.
Firearms:
Weapon Ammo Magazine Damage ROF Range Cost Notes Light: Colt M1911 .45 7 clip 2d6 Auto 30 12 Military standard. PP Liberator .38 5 shot revolver 2d4 Single 40 10 Civilian special. Medium: Colt Python .357 6 shot revolver 2d6 Single 40 12 Common Outland PP SMG .45 20 clip, 50 drum 2d6 Auto 30 14 Colt Thompson replica GEO Carnage 9mm 30 clip 2d4 Auto 20 12 Common outland PP Gyrojet Rocket 8 clip 2d6 Single 60 14 Science patrol standard. Viper Pistol Laser 20 internal 2d8 Single 40 18 Tyrantian Kingston twin Missile double barrel 3d8 5 burst 30 16 Tyrantian Skinner Charge pistol 15 clip 2d8 Auto 50 20 Science patrol special Large: Colt Garand .30-06 8 clip 2d8 Single 90 12 Civilian standard. PP A1 AK 20 clip, 50 drum 2d8 Auto 90 14 Military reserve. AK-47 AK 30 clip, 75 drum 2d8 Auto 70 12 Common outland. Colt Buffalo 50. 11 clip 2d12 Single 120 16 Military standard. PP M12 12G 8 internal 2d8 Single 30 12 Winchester replica PP Gyrojet Rocket 16 clip 2d6 Single 140 16 Science patrol standard. GEO Slaughter 10G 10 clip 2d10 Single 20 14 Common outland PP Thumper grenade 1 internal as per Single 70 14 Military reserved. Viper Longarm laser 30 internal 3d8 Single 120 20 Tyrantian Kingston 6 shot Missile 6 shot revolver 2d8 5 burst 60 18 Tyrantian. Skinner Charge rifle 25 clip 2d10 Auto 100 22 Science patrol special Boomer Sonic 50 internal 2d10 Single 10 16 Non lethal Kingston gauss Electric 10 internal 2d6 Single 10 21 Double to electronics. Heavy weapons. Colt BAR .30-06 20 clip 2d8 Auto 90 14 Military reserved. Colt .50 .50 Belt 2d12 Auto 100 18 Military reserved. Viper Pulsar laser 500 pack 3d8 Auto 120 24 Tyrantian. Kingston single Missile 1 shot 3d12 10 burst 90 20 Tyrantian Special. GEO Inferno tank 10 bursts 3d6 Blast 30 line 18 Rare outland. PP Warhawk grenade 1 shot 3d6 10 burst 70 2 Fragmentation. PP Supershot grenade 1 shot 3d6 20 cone No 3 Fleches Dynamite stick 1 shot 2d6 5 burst thrown 2 Commercial explosive. PP Pineapple grenade 1 shot 4d6 20 burst thrown 3 Military reserved Kingston EMP grenade 1 shot EMP 10 burst thrown 8 Tyrantian
- Standard: Official, but no law against owning.
- Reserved: Must be in military to own, but a lot of people are reserve member and can own such.
- Tyrantian: Illegal to sell or buy in Republic, but not to own.
- Special: Limited circulation, not available to general public.
Descriptions:
- PP Liberator
- A cheap handgun made to arm the general population.
- Colt Python
- A heavy handgun made to put down dangerous wildlife and bandits.
- GEO Carnage
- A rough and nasty little SMG used by the Undermen and GEO auxiliary.
- PP Gyrojet
- Rocket shooting pistol and rifle used by science patrol. Often has special ammo.
- Viper Weapons
- Commercial lasers, not standard in tyrantia, just made there. All give +1 to hit.
- Kingston Arms:
- Specializing in hard take down and anti electronic weapon
- Skinner Charge
- Electronically ignited ammunition pistol and rifles.
- Colt Garand
- Hunting rifles used initial by military, then sold off to civilians.
- PP A1
- Federations answer to the Ak-47, uses same ammunition.
- AK-47
- Used by just about everyone.
- Colt Buffalo
- Sniper rifle.
- PP M12
- Combat shotgun. Same model also used by civilians.
- GEO Slaughter
- Side handle pump shotgun used by Underman, not as popular due to kick.
- PP Thumper
- A single shot grenade launcher, flechette round makes it into a big shotgun.
- Boomer
- Sonic concussion knocks people out by means of a systemic shock, a riot weapon.
- Colt BAR
- A LMG often used by the burly as a assault rifle.
- GEO Inferno
- The only flamethrower anyone has bothered to make. R15 for half damage.
Firearms modifications:
Extended magazine Most weapons can add 50% ammunition capacity. Extended range +2 to cost for +50% to range. Improved Accuracy +2 to cost for +1 to hit. Improved damage +2 to cost for + to damage. Science patrol specials:
- Smoke grenade.
- 50% concealment. Expands 5 per round to 15. Disperses in 10 rounds.
- Tear gas.
- Expands 5 per round to 10. F25 or blinded and stunned for 2d6 rounds.
- Shocker
- 1d3 electric plus F15 or paralyzed for 1d6 rounds.
Gyrojet rounds:
- Distracter
- Dart with recorded noises, coughs, footsteps, mumbling.
- Flechette
- Lower critical to 18, half normal range modifiers.
- Armor piercing
- +2 to hit against hard armor.
- Jammer
- Jams all electronic in 5 radius.
- Bug
- Dart with transmitter.
- Tranquilizer
- F15 or knocked out for 3d6 rounds.
Melee:
Weapon Damage Critical Range Cost Notes Light: Brass knuckles 1d4 20 - 5 Bayonet 1d6 19 - 5 Made for one type of rifle. Knife 1d4 19 10 5 Small blade. GEO Dagger 1d4 18 - 8 Long stabbing dagger. GEO officer’s blade. Vibro knife 2d4 20 - 14 Tyrantian Medium: Nightstick. 1d6 20 10 6 typical club Machete 1d6 19 - 5 Common outland weapon. Cutlass 1d6 20 - 6 Sailor’s weapon. Saber 1d8 18 - 8 Officers back up weapon in the republic. Hatchet 1d6 20 - 5 Popular with soviets Vibro sword 2d8 20 - 16 Tyrantian. Large: GEO Chainsaw 3d6 20 - 9 Undermen terror weapon. Fixed Bayonet 1d8 19 - 5 As attached to rifle. Descriptions:
- Vibro weapons.
- High frequency vibrations make these weapon cut pretty good, but they are noisy.
- GEO Chainsaw.
- A specially made chainsaw, but not much safer to wave around.
- Cutlass
- The hard hand protector can be used a 1d4 club when grappling.
Armor:
Description Armor Dex Armor penalty Cost Note. Light: Leather Jacket 1 8 0 / 1 9 Big thick Jacket Brigand 2 4 0 / 2 10 Stiffened leather. GEO Field 2 6 0 / 1 13 Officer’s field uniform. Viper Aegis 3 6 0 / 2 14 Synthetic underwear Medium GEO Assault 3 4 1 / 3 15 Stiffen harder officer’s uniform. Flak jacket 4 2 4 / 6 14 Steel plates. Viper Tactical 5 4 2 / 4 16 Synthetic padded bodysuit. Heavy Viper Assault 6 0 4 / 8 18 Tactical with ceramic plates. Kingston PAS 7 0 5 / 9 22 Adds +2 to strength. Air sealed.
- Brigand
- Generic term for makeshift improvised armor popular with bandits and outlanders.
- GEO armor
- Synthetic ballistic resistant cloth made exclusively for officer, all blood red in color.
- Viper armor
- Advanced material armor, made to order.
- Flak jacket
- Vest with metal plates, only armor made in the Atlantian Republic.
- Kingston PAS
- Power assisted systems, mechanical armor with a twenty minute air supply.
Vehicles:
Vehicle Crew Init Maneuver Speed Def Hard HP Cost Note Ground: GM Jeep 1+3 -2 -1 90mph 8 5 36 30 Outland family car GM Duce 1+1C -4 -4 90mph 8 5 40 44 Heavy truck Ford Able 1+3 -2 -1 100mph 8 5 32 34 Civilian vehicle Ford Wagon 1+1C -2 -2 100mph 8 5 38 38 Civilian truck Other: GM Duck 1+5 -3 -3 80mph 8 5 36 36 Amphibious. Motorcycles: Harley Davison 1+1 -1 +1 100mph 9 5 22 26 Also as a trike. Kamakazi 1 0 +2 120mph 10 5 18 28 Mega Tokyo import. Flyers: GA Skyhawk 1+3 -4 -4 120mph 6 5 30 36 Single prop airplane. AA Express 1+1 0 +1 140mph 8 5 28 38 Flying snowmobile. AA Triumph 1+5 -2 -2 120mph 8 5 34 40 Flying mini-van. SPIE Medved 1+1C -4 -8 25mph 6 5/0 32/10 39 Soviet cargo blimp.
- General motors
- Military owned company which produces military and civilian vehicles.
- Ford motors.
- Stock cars and pick up trucks for the general market and export.
- Duck.
- A fairly popular exploration vehicle. Water speed of 20 mph.
- Kamakazi.
- A imported bike which has proved to be lighter and more reliable.
- General Avionics Military owned company which produces military and civilian airplanes.
- Advanced Auto.
- Now producing flying vehicle for civilian use.
- Soviet people’s industrial exports.
- Popular cargo hauler for outland settlements.
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