Steve's Basement: Fugitives - Starting a Character
RPG Other Games Calendar Main Journal

Fugitives

Starting a Character

Players may choose one feat for free at first level that grants a skill bonus of +2 to two skills to represent their background. Any skills which gain a bonus such as this from a feat are always considred class skills.

Starting gear:
Clothing you had on, your other stuff was confiscated or remained back on whichever world you got arrested on.|

Stats: Player character should have at least a total of +6 in attribute bonuses.

Max vitality points at first.

Allowed Races:

Including but not limited to:

Humans
The baseline
Bothans
Furry information dealers.
Cereans
Domeheads
Duros
next most common race after humans.
Glamorreans
Primative pig guys
Gungan
Goofy newt guys
Ithorians
Hammerheads
Kel Dor
Gas mask guys.
Rodians
Green spiky head guys.
Sullustans
Funky looking gnomes
Trandoshans
Reptile guys.
Twi'leks
tentacle head guys.
Wookies
Big hairy guys.
Zabrak
Horn headed guys.

Banned Races:

Ewoks
Top of page Mail Main