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Fugitives

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The game would start with the players as well as a number of other prisoners in a sealed section of an old trade federation heavy freighter being used as an imperial prison scow traveling on a route of minor imperial outpost picking up minor criminals, agitators and such for eventual transport to an imperial mining prison.
A recent prisoner or a players cobbles together a device which remotely frees his seized translator droid which opens a door to the prison section of the ship.
Long term would involve either a player or npc prisoner having been a member of the new rebellion who had been organizing a rebel cell feeding adventure hooks to the party with other hooks being based on what people are playing.

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Background Information - Updated: Thursday, 06/10/2010 00:10:52

Character Background - Updated: Thursday, 06/10/2010 00:10:53

Starting a Character - Updated: Thursday, 06/10/2010 00:10:56

House Rules - Updated: Thursday, 06/10/2010 00:10:56

Current Characters - Updated: Saturday, 08/14/2010 11:50:00

Chronicles - Updated: Monday, 08/29/2011 23:31:00

Property of ... - Updated: Monday, 08/29/2011 23:31:00

Current Experience -Updated: Monday, 08/29/2011 23:52:00

Journal - Updated: Sunday, 12/04/2011 21:59:15

Character Journal - Updated: Saturday, 07/02/2011 07:46:44

Player Chronicles

Ships and Sapce, been there doing that
The Journal of Cal Kashyck   View   Edit
Updated: Wednesday, 05/11/2011 00:00:00

First Star on the Left
The Journal of Dash Cole   View   Edit
Updated: Saturday, 11/20/2010 00:00:00

Notable NPC
The Journal of GM   View   Edit
Updated: Tuesday, 06/29/2010 00:00:00

Medical Journal
The Journal of 21B-US   View   Edit
Updated: Monday, 06/28/2010 00:00:00

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