Here's the short version of every session so far:
Undiscovered Country
- Setup: Fleeing from the whims of their King the people under Earl Elendil's charge head west over the seas to the fabled land of the Elves.
Booty: Dozen +1 Arrows - Twrch
3 x Dust of Disappearance (1 use each) - Simon
Potion of Bear's Endurance - Byron
Oil of Magic Weapon - Ytterby
M.W. Chain Shirt - Ytterby
M.W. L. Sword - Twrch
Various pieces of Jewelry - Gifted to the Earl and his wife
Wolf Pelts-lightly used
Closed Doors & Mayhem
- Setup: The glyphs on the tower door beckon.
And below on the moor a hue and cry goes up.
Booty: Simon: +1 silvered dagger
Stinkpot (10' radius cloud, last 1 round, fort save DC15 or nauseated for 1d4 rounds)
4 pelts worth 300gp total
A meeting of the minds.
- Setup: After his parlay with the natives the Earl returned to the settlement accompanied by an elderly seeming Gnome. Shortly after their return runners are seen about camp, summoning the guard captains and the exploring parties.
Booty: silver jewelry worth 125 gold
bone tube with scroll- light of lunia, nerveskitter, wall of smoke - Pippin
50 pierced gold coins
potion of Bull Strength - Urlan
potion of Cure light Wounds - Pippin
3 axes 5gp/each
studded leather worth 15gp
There goes the neighborhood
- Setup: All is calm in the village. The routines of these farmers being quite familiar.
Just after sunrise of the third day, a party is spotted coming down the path towards the village. The tension becomes almost palpable.
Booty: 17 carved ivory beads 10 gp ea
MW Spear with mithral head with darkwood shaft - byron (now its a staff carried by pippin)
gold torque 100gp
2 silver daggers 100gp ea - simon, marcus
Potion-Blur - byron
Twilight Leafweave Studded Leather +1 - simon
7 silver torques 10gp ea
Cast off
- Setup: With the ship outfitted the party prepares to leave on their expedition. They bid farewell to family and friends, and the Earl himself saw them off.
Booty: Gold necklace 125gp
15 bloodstone beads 20gp ea.
120 sp
Rescue Mission
- Setup: A strange little creature presents itself to the party. It changed forms seemingly at random, from one animal to another. Almost as strange was the fact that it could speak freely with the party, a first in this new land. He/it had come seeking help for a friend who had been angered the Old Ones.
Booty: 500 gp
Chain Mail - ytterby
Darkwood Buckler (205gp)- twrch
Ring of Swimming - urlan
Amulet of Health +2 - byron
Wand- Summon Natures Ally III (6 charges)- pippin
Dagger+1 Spell Storing (empty) - simon
5 Thunderstones - simon
10 Sling Stones (alchemical fire +1d4 fire, reflex save 15 or catch fire)- simon
10 gold beads (1 gp each)
7 ivory beads (10 gp each)
Iron Wood Great Club +1, banded in cold iron (from Selwin with thanks)- urlan
2 everburning torches
Sage Recovered
- Setup: Selwin has been rescued from his prison, but he appears to have suffered greatly from deprivation.
The ruin in which the party sits looks to have belonged to the elves long ago. And according to Selwin his own group had only used a few areas, leaving most of the complex unexplored.
Booty: Amethyst prayer beads 50gp
Crystal vial of holy water - Simon
2 suits of elven chain - Twrch and Ytterby
Amulet of Natural Armor +1 - Pippin
2 powdered Silver pellets (complete scoundrel pg 110)- Simon
3 Ferrous Aqua (complete scoundrel pg 110)- Simon
wizards notes including the spells Dolorous Motes, Haste, Stars of Arvandor, and Melf's Unicorn Arrow - Pippin
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