Steve's Basement: Crossroads - Starting a Character
Starting a Character.
- This campaign will be based upon the Pathfinder rules. Characters can be generated using the Core Rulebook.
- Any race detailed in the core rulebook can be chosen. Humans are the most numerous race within the city. Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, and Halflings are all represented to some extent. And all of these are common in neighboring lands.
- Abilities can be generated using 4d6 six times, discarding the lowest die each time.
- Maximum starting Gold
- Maximum starting Hit Points
Reminders
- At first level you have to designate a favored class. Each level taken in a favored class you get an extra hit point or skill point.
- You get a +3 bonus on all class skills you put a rank into. And if you multi-class, the class skills of the new class are added to your list of class skills.
Miscellaneous
- If your character is going to have a critter (familiar, companion, etc.) please bear in mind the party may encounter many different climates. An alligator may sound like a cool pet but it wouldn't fair well in the snow, for example.
- If you want to purchase/commission a magic item you need to go through me. If you do find someone able to make something, it doesn't mean they will be willing. Or there may be other issues.
- Characters can start with an exceptional item for 1/3 cost if they have sufficient ranks in the appropriate craft to make it if they take 10 on a skil check.
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