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Children of Volturnus

Chronicles

Here's where you find out what's happened in previous adventures and what's still to come (in some cases).


Highwaymen!
The team decides to pursue a group of highwaymen who have been operating just outside the town limits. (Updated: Monday, 05/05/2008 00:02:00)

Assault on duck island
The party relaxes after the highwaymen, but things lurk in the dark (Updated: Tuesday, 05/06/2008 18:55:00)

A Royal Decree
The Baron comes to Faramere, what he wants is anyones guess. (Updated: Monday, 07/14/2008 20:35:00)

Voyage of the Baron's Revenge
The Party is given a ship and directions to destroy suahgin and map the islands of the inland sea. (Updated: Monday, 08/11/2008 18:47:00)

The Village
The crew of the Baron's Revenge has found an island with what appears to be a sizable human population, so why do things seem some wrong to well-traveled adventurers?
(Updated: Tuesday, 09/02/2008 23:17:00)

Big and Ugly
A new island an old menace. What will the new heroes choose to do? (Updated: Thursday, 09/04/2008 14:21:00)

All Things Old
The party debates return to a city to fetch a new weapon for Kruug, yet another mysterious island of old growth trees beckons off the starboard bow, nearly close enough to swim to. (Updated: Thursday, 09/11/2008 12:52:00)

City of High Level
The party spends some time in High Level. Melinda works on a contract with the wizard Caldar. (Updated: Friday, 10/10/2008 13:06:00)

Rescue!
the party find the missing ship are they to late to make the rescue? (Updated: Tuesday, 11/18/2008 23:27:00)

Hard to Port
In thier damaged condition the ships are hit by a freak storm that pummels them. Will the intrepid explorers reach port before the ship founders in the waves? (Updated: Monday, 12/08/2008 13:06:00)

Return to Faramere
The party sails a much battered Revenge back to its home port to investigate a story that the Baron is in league with the forces of darkness. (Updated: Tuesday, 12/16/2008 14:46:00)

The Mines of Corrigidor
The party has tracked the Nightmare riding undead to the Mines of Corrigidor in the North of Baron Gruders demesne (Updated: Friday, 04/30/2010 09:13:00)

Land Ho!
The party once more sets out for island in the middle of the Inland Sea. What awaits them on the open water? (Updated: Saturday, 02/21/2009 20:38:00)

Island at the Center of the Sea
The party acquiesces to Keldar's demands and boards a slightly revamped ship with a new crew hand-selected by Abe. (Updated: Friday, 02/27/2009 03:21:00)

Island at the Center of the Sea part 2
Markus and Kruug! have awakened the wrath of the fish men. Now do they choose to fight or flee. Do they stay long enough to get what they came from? Will they survive to fight another day? (Updated: Tuesday, 03/03/2009 23:38:00)

North by Northeast
The crew of the Revenge has their heading but can they make it through the dangers now pressing the folk of the Inland Sea (Updated: Wednesday, 04/08/2009 22:53:00)

A Wave By Any Other Name
Having defeated the immmediate Sahaughin threat the stalwart crew of the Revenge wonders what will happen next. (Updated: Saturday, 04/18/2009 20:40:00)

Into the Mists of Time
The party braves the gates of The School of Necromancy which have been sealed for a hundred years. (Updated: Tuesday, 04/21/2009 17:50:00)

Strangers in the Night
The party is camped in a subterranean town, but they didn't expect to meet this guy there. (Updated: Saturday, 06/06/2009 16:43:00)

Journey to Volturnus
The party is having recurring dreams of impending doom. does Volturnus hold the answers? (Updated: Thursday, 06/11/2009 00:24:00)

Migration!
The party sets in motion the travels of the chosen people to the mountain fortress. But can 1200 people walk that far fast enough without being noticed by fell creatures. (Updated: Monday, 08/03/2009 17:45:00)

Mary
The much feared cataclysm has come to pass and almost over night the world is unrecognibable. (Updated: Sunday, 08/09/2009 16:12:00)

The Future Awaits
Returning to the keep with Mary the party learns what the future holds. (Updated: Thursday, 08/27/2009 19:55:00)

The Future Awaits part 2
After a messy criminal case the party headed for the dwarves and found something strange. They returned to the strange cave to see what the future holds. (Updated: Friday, 04/30/2010 09:11:00)

Out in the Cold
The Heroes having slain the strange creatures of the metal cave, now leave it to the dwarves. They return home to news of an earthquake that left part of the upper levels exposed and the cold pouring into their subterranean refuge. (Updated: Sunday, 01/17/2010 16:10:00)

A Dish Best Served Cold
"Iron rusts from disuse, stagnant water loses its purity, and in cold weather becomes frozen, even so does inaction sap the vigors of the mind."

(Updated: Friday, 04/30/2010 09:09:00)

The Hunters Hunted
The Frost Giants have been easy prey so far, seemingly patrolling at random through the country side. But now, something seems a bit unnatural. (Updated: Monday, 11/23/2009 23:27:00)

Caves of Ice
The fog laden opening beckons, enter and risk death or let the giants come out and hunt them that way. Choices, choices. (Updated: Sunday, 12/13/2009 22:35:00)

Caves of ice part 2
Having left to recover and heal, what sort of surprises will the giants have planned for the return. and what happened to the prisoners? (Updated: Sunday, 12/20/2009 00:57:00)

Dark Clouds Lowering
With Marcus out of the keep it's left to Cryus with Kruug! as back up to investigate one of the doors in the upper halway that has strangely opened and appears to be a gate to another world, a sinister shadowed seening world. (Updated: Friday, 04/30/2010 09:08:00)

The Needs of the Few
Melinda has needs, Will they get the party killed or lead to greater glory (Updated: Sunday, 02/14/2010 17:11:00)

Descent!
The party seeks to defeat the menace from the deep once and for all. (Updated: Saturday, 02/20/2010 09:52:00)

The Needs of the Many
Melinda sets out to rescue her family and bring them to the keep. But what if they don't want to come? (Updated: Sunday, 02/28/2010 16:19:00)

Needs of the Many part 2
The heroes survived "The Barons Revenge" but will they survive the dragons revenge? (Updated: Thursday, 03/11/2010 01:33:00)

Family Matters
Deep in catacombs below Volturnus something stirs in the family crypt of Keldar, Melinda and Mirrim. Is blood thicker than water? Will Keldar and his cousin aid his sister? Will they take friends with them into the family crypts? (Updated: Tuesday, 03/16/2010 13:29:00)

Family Matters Part 2
The intrepid adventurers passed the bridge's guardians only to turn back. What will they do next? (Updated: Tuesday, 10/12/2010 14:38:00)

A Day In The Life...
The party opts to stay in Volturnus to recover from wounds and perhaps study the books they recently garnered. Some are given to study, others to revelry, while still others...
(Updated: Saturday, 06/05/2010 18:32:00)

So Very Dark
What lies below that can frighten so many, or make the Dwarves of Mithralsgate miss a chance to trade? (Updated: Tuesday, 10/12/2010 14:52:00)

Revenge of the Yellow Robes
Kruug! has killed many, Cyrus took his share. Now what will they do to get revenge agaisnt those who swore to bring an end to thier order. (Updated: Tuesday, 10/12/2010 14:15:00)

An End In Sight
Standing hip deep in the waters of the Southern Swamp the party contemplates teleporting into the Lich's lair. (Updated: Tuesday, 11/02/2010 22:12:00)

Challenge!
The party enjoys orc hospitality, but the chief is not happy, what could be on his mind? (Updated: Sunday, 11/14/2010 11:34:00)

Night Terrors
The party returns to Volturnus after the freezing wastes of BrightStone pass. Little was gained after a cold journey and rest and warmth are welcome, But will the intrepid heroes get any? (Updated: Wednesday, 12/01/2010 15:58:00)

Favors Given
What do a red dragon, a lich, a giant, some vampires, a demon and the party have in common? They are all in town at the same time and only the gods know what will happen next. (Updated: Sunday, 12/19/2010 19:20:00)

Corleonus' Isle
The party heads to the island of the Corleonus the lich hoping to find lost treasure and magic and maybe even a bit of glory from rescuing captives. (Updated: Tuesday, 12/21/2010 01:09:00)

Rest!
The party has finally returned to Volturnus. They now have six months to a year depending upon thier actions to rest, recover and pursue personal goals. (Updated: Tuesday, 02/08/2011 02:16:00)

Prophecy
Prophecy is it myth. legend, old wives tales, or simply the future (Updated: Tuesday, 02/22/2011 21:59:00)

Decisions
seemingly in response to the fall of Corleonus other evil is appearing to fill the void. (Updated: Tuesday, 03/08/2011 10:59:00)

Puzzles and Pox
a dying stranger bearing a strange gift. (Updated: Wednesday, 04/06/2011 23:45:00)

City of the Dead
The puzzle pieces lead here to the city of the dead, will any walk away? (Updated: Sunday, 06/26/2011 14:23:00)

The Tower
Braving the City of the Dead, our intrepid adventurer's now stand before the massive Tower of Death. Will they survive what lies within? (Updated: Wednesday, 08/24/2011 22:36:00)

The Cure
High Priest Keldar hs discovered the cure to the plague during the time spent in the tower. Now can the party administer it fast enough to save Volturnus. (Updated: Tuesday, 10/25/2011 11:00:00)

Caesurae
Hamish has need of some assistance. (Updated: Wednesday, 10/26/2011 01:16:00)

Wake of the Red Witch
The party won the first battle with the Crimson Lady but will they win the war. (Updated: Thursday, 12/08/2011 00:25:00)

Distant Drums
The undead army has disappeared and yet the sound of drums is like a distant thunder and draws near. (Updated: Sunday, 02/05/2012 23:57:00)
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