Here's where you find out what's happened in previous adventures and what's still to come (in some cases).
Highwaymen!
- The team decides to pursue a group of highwaymen who have been operating just outside the town limits. (Updated: Monday, 05/05/2008 00:02:00)
Assault on duck island
- The party relaxes after the highwaymen, but things lurk in the dark (Updated: Tuesday, 05/06/2008 18:55:00)
A Royal Decree
- The Baron comes to Faramere, what he wants is anyones guess. (Updated: Monday, 07/14/2008 20:35:00)
Voyage of the Baron's Revenge
- The Party is given a ship and directions to destroy suahgin and map the islands of the inland sea. (Updated: Monday, 08/11/2008 18:47:00)
The Village
- The crew of the Baron's Revenge has found an island with what appears to be a sizable human population, so why do things seem some wrong to well-traveled adventurers?
(Updated: Tuesday, 09/02/2008 23:17:00)
Big and Ugly
- A new island an old menace. What will the new heroes choose to do? (Updated: Thursday, 09/04/2008 14:21:00)
All Things Old
- The party debates return to a city to fetch a new weapon for Kruug, yet another mysterious island of old growth trees beckons off the starboard bow, nearly close enough to swim to. (Updated: Thursday, 09/11/2008 12:52:00)
City of High Level
- The party spends some time in High Level. Melinda works on a contract with the wizard Caldar. (Updated: Friday, 10/10/2008 13:06:00)
Rescue!
- the party find the missing ship are they to late to make the rescue? (Updated: Tuesday, 11/18/2008 23:27:00)
Hard to Port
- In thier damaged condition the ships are hit by a freak storm that pummels them. Will the intrepid explorers reach port before the ship founders in the waves? (Updated: Monday, 12/08/2008 13:06:00)
Return to Faramere
- The party sails a much battered Revenge back to its home port to investigate a story that the Baron is in league with the forces of darkness. (Updated: Tuesday, 12/16/2008 14:46:00)
The Mines of Corrigidor
- The party has tracked the Nightmare riding undead to the Mines of Corrigidor in the North of Baron Gruders demesne (Updated: Friday, 04/30/2010 09:13:00)
Land Ho!
- The party once more sets out for island in the middle of the Inland Sea. What awaits them on the open water? (Updated: Saturday, 02/21/2009 20:38:00)
Island at the Center of the Sea
- The party acquiesces to Keldar's demands and boards a slightly revamped ship with a new crew hand-selected by Abe. (Updated: Friday, 02/27/2009 03:21:00)
Island at the Center of the Sea part 2
- Markus and Kruug! have awakened the wrath of the fish men. Now do they choose to fight or flee. Do they stay long enough to get what they came from? Will they survive to fight another day? (Updated: Tuesday, 03/03/2009 23:38:00)
North by Northeast
- The crew of the Revenge has their heading but can they make it through the dangers now pressing the folk of the Inland Sea (Updated: Wednesday, 04/08/2009 22:53:00)
A Wave By Any Other Name
- Having defeated the immmediate Sahaughin threat the stalwart crew of the Revenge wonders what will happen next. (Updated: Saturday, 04/18/2009 20:40:00)
Into the Mists of Time
- The party braves the gates of The School of Necromancy which have been sealed for a hundred years. (Updated: Tuesday, 04/21/2009 17:50:00)
Strangers in the Night
- The party is camped in a subterranean town, but they didn't expect to meet this guy there. (Updated: Saturday, 06/06/2009 16:43:00)
Journey to Volturnus
- The party is having recurring dreams of impending doom. does Volturnus hold the answers? (Updated: Thursday, 06/11/2009 00:24:00)
Migration!
- The party sets in motion the travels of the chosen people to the mountain fortress. But can 1200 people walk that far fast enough without being noticed by fell creatures. (Updated: Monday, 08/03/2009 17:45:00)
Mary
- The much feared cataclysm has come to pass and almost over night the world is unrecognibable. (Updated: Sunday, 08/09/2009 16:12:00)
The Future Awaits
- Returning to the keep with Mary the party learns what the future holds. (Updated: Thursday, 08/27/2009 19:55:00)
The Future Awaits part 2
- After a messy criminal case the party headed for the dwarves and found something strange. They returned to the strange cave to see what the future holds. (Updated: Friday, 04/30/2010 09:11:00)
Out in the Cold
- The Heroes having slain the strange creatures of the metal cave, now leave it to the dwarves. They return home to news of an earthquake that left part of the upper levels exposed and the cold pouring into their subterranean refuge. (Updated: Sunday, 01/17/2010 16:10:00)
A Dish Best Served Cold
- "Iron rusts from disuse, stagnant water loses its purity, and in cold weather becomes frozen, even so does inaction sap the vigors of the mind."
(Updated: Friday, 04/30/2010 09:09:00)
The Hunters Hunted
- The Frost Giants have been easy prey so far, seemingly patrolling at random through the country side. But now, something seems a bit unnatural. (Updated: Monday, 11/23/2009 23:27:00)
Caves of Ice
- The fog laden opening beckons, enter and risk death or let the giants come out and hunt them that way. Choices, choices. (Updated: Sunday, 12/13/2009 22:35:00)
Caves of ice part 2
- Having left to recover and heal, what sort of surprises will the giants have planned for the return. and what happened to the prisoners? (Updated: Sunday, 12/20/2009 00:57:00)
Dark Clouds Lowering
- With Marcus out of the keep it's left to Cryus with Kruug! as back up to investigate one of the doors in the upper halway that has strangely opened and appears to be a gate to another world, a sinister shadowed seening world. (Updated: Friday, 04/30/2010 09:08:00)
The Needs of the Few
- Melinda has needs, Will they get the party killed or lead to greater glory (Updated: Sunday, 02/14/2010 17:11:00)
Descent!
- The party seeks to defeat the menace from the deep once and for all. (Updated: Saturday, 02/20/2010 09:52:00)
The Needs of the Many
- Melinda sets out to rescue her family and bring them to the keep. But what if they don't want to come? (Updated: Sunday, 02/28/2010 16:19:00)
Needs of the Many part 2
- The heroes survived "The Barons Revenge" but will they survive the dragons revenge? (Updated: Thursday, 03/11/2010 01:33:00)
Family Matters
- Deep in catacombs below Volturnus something stirs in the family crypt of Keldar, Melinda and Mirrim. Is blood thicker than water? Will Keldar and his cousin aid his sister? Will they take friends with them into the family crypts? (Updated: Tuesday, 03/16/2010 13:29:00)
Family Matters Part 2
- The intrepid adventurers passed the bridge's guardians only to turn back. What will they do next? (Updated: Tuesday, 03/23/2010 17:29:00)
A Day In The Life...
- The party opts to stay in Volturnus to recover from wounds and perhaps study the books they recently garnered. Some are given to study, others to revelry, while still others...
(Updated: Saturday, 06/05/2010 18:32:00)
So Very Dark
- What lies below that can frighten so many, or make the Dwarves of Mithralsgate miss a chance to trade? (Updated: Thursday, 06/17/2010 13:24:00)
Revenge of the Yellow Robes
- Kruug! has killed many, Cyrus took his share. Now what will they do to get revenge agaisnt those who swore to bring an end to thier order. (Updated: Thursday, 06/17/2010 13:32:00)
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